We were able to remove not 6 but 8 batteries from the debris of the Honeybear wreckage in cove 2. All 8 are now up in the freshwater lens intertidal zone in preparation to be moved up into the shallow shallows on one of our king tides and then removed from the water and taken to Seattle Iron and Metals… Read more →
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Great Battery Round up 2021, Dive 2
First Battery removed from the debris field of the “Honeybear” wreckage in Cove 2 in West Seattle Read more →
Great Battery Round up 2021, dive 1
cove 2, the wreck of the honeybear has degraded enough to expose its battery banks. On this dive we worked to remove the leftover decking so as to expose all the batteries (that we have found so far) and prepare them for removal. Read more →
Crosseyes and ‘you’re a dev now’?
Suck it up buttercup, you’re in dev space now…. ?????? “Well you said you wanted to learn unity and working in unity changes your category. you are no longer a mere 360 shooter and video editor, you are a dev.” When the tutorials are for older builds or the newest build introduces a whole host of bugs I have ZERO… Read more →
Vertical (3D) Mouse for
yeah yeah… to some of you this is gonna be a case of ‘I told you so’, and I’m 100% ok with that. As I’ve shifted to more complex 360 and 3D work, I’ve found I’m on the computer even more than before. With general flat editing I’ve never had an issue, but all the very fine grain movements fixing… Read more →
Camera foibles, C100, Data import utility
Once in a while, even though I’m mostly competent, I mess up. This time the learning that occurred might help “the rest of you” as well. I’m taking a moment to write this up because it has to do with legacy hardware that I’m 100% sure a number of people are still shooting with (I can’t be the only poor… Read more →
Stereo180 Underwater: a return to our roots with an added bonus
The idea of stereo180 for the underwater world could be considered a bit counterintuitive. The whole discussion of 360 video for the a truly immersive experience would lead the causal observer to question the logic of cutting your sphere in half, because, isn’t it the full sphere that gives you that “as close as possible to diving without getting wet”… Read more →
shooting better footage with your new consumer underwater 360 camera part 1
Life is an iterative process, and filmmaking at any level is a microcosms of life in general. My latest example of ‘live and learn’ has been my continued learning with regards to the Insta360 One X. (Previous review here) I stand by my statement of this system being the best consumer underwater 360 kit currently available in it’s price… Read more →
Insta360 One X + Dive Housing
TL:DR – Insta360 One X in their purpose built dive housing is a great option for consumer underwater 360. Yes the housing base is hugely visible in the nadir, but even so I’d consider it the best consumer grade offering on the market at the time of writing. Generally speaking I’m not the biggest ‘early adopter’. This may seem counterintuitive… Read more →
Controlling multiple Samsung GearVR headsets
The HMD (Head Mounted Display example: GearVR) has long been a conundrum for people like me. I want to do gear demos, i want to share 360 video with more people, but handing a bunch of headsets (phone based or stand alone) to the un-initated can get a bit chaotic. Generally speaking there are a few ways to handle this… Read more →